Erifty | VRChat avatar base
Have you ever wanted to be an explorer/adventurer going on a quest into the unknown?
If yes, then you could become an Erifty, equipped with a bow and a sword, this creature travels around the world in search of new adventures and places to discover!
And when things get difficult, the Erifty can call upon the power of his inner dragon side to become a fire-enraged beast!
Wanna try the avatar before buying it?
You can favorite the sample version through the website HERE to try it later!
Also hey~, if you like the avatar, consider joining my VRChat group, we have meetups for all my avatar enthusiast every Saturday!
Link here!
Features:
- Complete avatar ready to upload, fully rigged, textured, etc. fully set up for VRChat.
- Shading with Poiyomi version 8.1.163 (note that you're not obliged to use it, but it will also break some animations if you don't, not guaranteed to work on lower versions).
- Quest-compatible optimized version ("Good" performance, but the avatar is stripped down to just the body mesh).
- 4 Right-hand gestures for controlling mouth expressions, and 5 Left-hand gestures for controlling eye expressions, allowing combinations of expressions.
- Toggleable clothing, accessories, and weapons
- "Power up" toggle.
- Fully set up physbones wherever needed.
- Grabbable bow, with in-depth bow logic
- Grabbable sword, with slashing effects
IMPORTANT:
If you were to encounter any problem with the installation or the model in general, I'll gladly help you out, I'm always available in my discord, so feel free to message me there.
Link here :
DiscordDependencies:
- Poiyomi version 8.1.163 or newer
If you don't install this beforehand your materials will be broken and you'll need to reassign them. - Substance 3D Painter v8.3.0 (2022) or newer is required in order to open the SPP template.
Notes:
Textures:
The textures in the SPP files and PSD files slightly differs from the ones on the avatar (.blend files and .unitypackage). However this will be fixed in few days!
Performances:
The main version has "VeryPoor" performance ranking because of all the toggleables/particle effects I created for it, but it is up to you to decide to use them or not, if you care about performance, I recommend that you make your own version that doesn't include all the meshes/particle effects.
Bow:
The bow logic works this way :
- You can grab the bow by making a fist gesture on your back.
- With the bow in your hand, you can grab an arrow from your quiver (If the quiver is OFF you can still grab arrows).
- With an arrow grabbed you can grab the string of the bow and... Well, shoot it.
- Put the bow in your back by making the first gesture in your back again.
Note that if you toggle the bow OFF while it's still in your hand you'll still be able to grab arrows, just toggle the bow on, shoot the arrow, and then put it back in your back.
If there are too many arrows everywhere, toggle "Power UP" on and off will get rid of them.
Sword:
The sword is grabbable by grabbing the handle and pulling it out of the sheath, the sword will only remain in your hand for as long as you grab it. Once you release the gesture, it'll go back into the sheath.
Once the sword is in your hand, if you perform a slashing motion, an effect will be created, the slash is dependent on your sword rotation, so if it appears the wrong way, it's because you're not handling the sword right (skill issue).
And yes, I did write Sheath wrongly everwhere on the avatar...
Term of use:
Do not:
- Re-sell or re-distribute the avatar or any of the downloaded content INCLUDING:
- Reuploading to another site for free or for sale.
- Sending the files to a friend who has not purchased the base.
- Porting the avatar to other software/games with the purpose of reselling or redistributing the port to others who haven't purchased the avatar.
- Upload as a public avatar on VRChat or any other platforms.
- Use or edit the avatar in any offensive/hateful ways; such as but not limited to: homophobia, transphobia, racism, antisemitism, hate speech, etc.
- Use for any NFT or crypto purposes.
- Claim credit for the base.
You may:
- Edit the files however you please.
- Use as a streaming avatar.
- Use in Youtube / Twitter / TikTok / etc posts.
- Port the avatar to other software/games, as long as you follow the rest of the TOS.
- Uploading the avatar to another software/game where people who have not purchased it counts as re-distributing the avatar.
CREDITS:
Poiyomi, for making the best shader in the world: Link
KobiHema, for making most of the graphics and promotion video: Link
BluWizard for making the substance painter files and PSD files: Link
Tony Hema for making the MMD patcher and the VRM file : Link
UPDATES:
December 3rd 2023 (Update 1):
- Added Face Tracking blendshapes (Unified Shapes)
- If you want Face Tracking on this avatar I suggest using this template, do note that the eyes rotation will have to be ajusted on this template however.
- Added Blep Expression on right hand Point gesture
You'll get a Unity package containing everything you need to upload it, a Substance Painter file to edit the textures however you want, a .blend file of the model, a .fbx of the model, PSD exported files from the substance painter file, and a .vrm file for using outside of VRChat